![]() While it isn’t perfect, Dying Light’s optional competitive mode “Be The Zombie” is a whole lot of fun under the right conditions. Be The Zombie 2.0 (additional/expanded skill trees for Night Hunter, additional modes such as checkpoint race and survival) Some ideas include: a “Martial Artist” (a Karate Gi or Kung Fu outfit) that was unlocked by purchasing all agility-based physical attacks (drop kick, tackle, sliding kick, etc.) and granted a bonus to all unarmed attacks, “Military Fatigues” unlocked by investing in the power skill tree and/or using guns which granted bonuses to damage with military weapons (rifles, military shovels, knives, etc.), a “Surgeon” outfit unlocked through the agility skill tree which granted a bonus to all one-handed blade weapons, and a “Stuntman/Stuntwoman” outfit unlocked by investing in both power and agility which granted a small bonus to both damage and movement speed and maybe also allowed the player to survive longer falls. For a Dying Light sequel, it’d be nice if alternate outfits had more clearly defined unlock criteria and granted appropriate bonuses for the added effort of unlocking them. The alternate outfits players can unlock for Crane in Dying Light are a neat bonus, but they all have pretty generic unlock criteria (most involve simply completing a certain story mission or purchasing a certain DLC pack) and they offer no other benefit besides distinguishing yourself in co-op games. Such a variant would be an excellent addition for both hardcore challenge junkies and those looking to put their co-op skills to the ultimate test. enemies grew increasingly powerful as time went on. Perhaps it could be set up as a sort of open world survival mode in which there was only one safe zone and A.I. ![]() It’d be really cool if Techland offered a more challenging optional variant where players could create a game in which it was always night. reward, striving to build up Crane’s skills more quickly while also avoiding the night unkillable Virals.Īs exciting as it is to venture out at night, it becomes less so later on in the game after the player has gained more advanced skills and weaponry, especially since there’s always the option of just finding a safe spot and waiting around until day breaks. Since experience point gains are doubled during nighttime hours, players can embark in the ultimate test of risk vs. When the sun sets in Dying Light, visibility becomes a much bigger issue and the world becomes populated with terrifyingly fast and powerful zombies called Virals. One of the most iconic and exhilarating experiences in Dying Light is hinted at right in the game’s title: venturing out beyond the game’s safe zones after night has fallen. However, getting to pick more noticeable details such as the main protagonist’s gender or maybe even their name would help to spice up the game’s single-player campaign and add some diversity to its multiplayer community. Getting to choose more minute traits such as eye color or hair color obviously wouldn’t be necessary since the game would assumedly be first-person like its predecessor and other players would likely not take the time to see what color your character’s eyes were. The variety of different outfits players could unlock did allow for some diversity, but in the Bozak Horde DLC, which pretty much requires multiple players and automatically dresses all players in the “Bozak’s Pet” outfit, it was always really odd seeing four exact clones of the same person running around.įor Dying Light 2, Techland should add in additional options for customizing the main protagonist. Since there’s no way to customize Crane aside from picking his outfit, co-op games in Dying Light consisted of multiple players playing as multiple carbon copies of Crane. I actually liked protagonist Kyle Crane in the original Dying Light, but his set appearance and gender did make multiplayer co-op games into an odd sort of phenomenon. If the publisher is considering a proper sequel (and it definitely should be), here are some ideas on how it could build upon the first game’s success. Techland may be busy putting the final touches on the game’s upcoming expansion The Following, but given the game’s overall success, it might not be long before we hear about a Dying Light 2. The game’s well-tuned combat and movement systems blend perfectly with a narrative that’s actually compelling (unlike Techland’s earlier efforts with the Dead Island series) and ancillary modes that give it a ton of replay value (New Game+, Be The Zombie, Bozak Horde DLC, etc.) beyond the core story campaign. I know the year isn’t quite over yet, but I’m fairly confident my Game of the Year for 2015 is going to be Techland’s zombie survival/parkour title Dying Light.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |